Study on Unity 3d Character Animation in Mecanim Animation System
نویسندگان
چکیده
منابع مشابه
Building a Character Animation System
We describe a system for animating virtual characters that encompasses many important aspects of character modeling for simulations and games. These include locomotion, facial animation, speech synthesis, reaching/grabbing, and various automated non-verbal behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of character animation from the research community tha...
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A central task for animating computer generated characters is the synchronization of lip movements and speech signal. For real time synchronization high technical effort, which involves a face tracking system or data gloves, is needed to drive the expressions of the character. If the speech signal is already given, off-line synchronization is possible but the animator is left with a time consum...
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Human motion plays a key role in the production of films, video games, virtual reality applications, and the control of humanoid robots. Unfortunately, it is hard to generate high quality human motion for character animation either manually or algorithmically. As a result, approaches based on motion capture data have become a central focus of character animation research in recent years. We obs...
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The problem described in this paper concerns transforming a given geometric shape into another in a continuous manner. Important examples of surface deformation have been intensively investigated in the past few years. Shape deformation of three-dimensional geometric objects is a time consuming operation, but at the same time for some applications, like computer games, an opportunity to produce...
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MPEG-4 is an ISO/IEC standard developed by MPEG (Moving Picture Experts Group). MPEG-4 provides standard and unified ways to: Represent units of audiovisual contents, called “media objects”. Describe the composition of these objects to create compound media objects that form audio visual scenes; Multiplex and synchronize the data associated with media objects, to transport them over network cha...
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ژورنال
عنوان ژورنال: DEStech Transactions on Computer Science and Engineering
سال: 2016
ISSN: 2475-8841
DOI: 10.12783/dtcse/cmsam2016/3619